Tutorial 1.G. Compile and Review
- How to compile/mux your video
- Best practices for checking for asset errors
- How to view your project on a softplayer
You must perform a full compile with Audio/Video multiplexing turned on before you can perform a Quick Compile (we will discuss Quick Compiling in Tutorial #2). The full compile will always compile your menu graphics and First Play image (your project doesn’t yet have any menu graphics but it does have a First Play image) and then it multiplexes your audio and video assets.
- Confirm that Audio/Video multiplexing is turned on by clicking the disc Settings icon and setting “Multiplex Audio/Video” to “Yes” (Yes is the default setting for a new project).
- Click the Compile button.
The compile window opens and DSA validates your project before compiling. If your project has errors such as missing playlist assets or Actions that are not assigned you will be notified of the errors and instructed to fix them. If you have followed the steps in the tutorials above, you should not see any errors when you compile.
- When your disc has compiled successfully, click the “Show folder” button in the compile window to display the output of your compile. You will see two folders: “Compile” and “Disc” which have been written in a folder called “DSAdemo.BD”.
The compile folder contains log files. The Disc folder contains your actual Blu-ray disc. open the disc folder and you will see two folder inside “BDMV” and “Certificate”.
- Drag the BDMV folder onto your soft-players icon. This will launch the player and your disc will begin playing. In this video, we are using Arcsoft TotalMedia Theatre: